Posted by Valdean Klump, Data Arts Team
Originally posted to the Google Chrome blog
In 2009, we launched Chrome Experiments to showcase the work of creative coders who pushed HTML5 and JavaScript to the limits in order to build beautiful, unique web experiences. At first, the site had only 19 experiments, but we hoped they would be a source of inspiration for programmers who made art with open web technologies. Since then, weve been humbled by the quantity and quality of new submissions. Today, weve reached a major milestone: 1,000 experiments.
To celebrate, weve created a special Experiment #1000 that visualizes every other experiment on the site. You can explore all 1,000 in a variety of ways, including a real-time code editor and a timeline with selectable tags. Click on the WebGL tag, for example, and youll see how that technology surged in popularity when it was added to Chrome in 2011.
Along with Experiment #1000, weve redesigned ChromeExperiments.com using Polymer. Its mobile-friendly, so no matter what kind of phone or tablet you have, or how you hold it, the site scales smoothly. If youre on your phone, you can also filter the list to mobile-compatible experiments by selecting the Mobile tag.
Looking back at the old experiments this month has been a joy. Highlights include Mr.doobs classic Ball Pool (one of the original 19 experiments), the first WebGL experiment by Gregg Tavares (try 4,000 fish this used to be very slow!), and Dinahmoes multiplayer audio toy Plink, which combines the Web Audio API with Node.js. At Google I/O in 2012, we released the first mobile experiments, including AlteredQualias Multitouch Toy and Dominic Szablewskis X-Type. And each year afterward, new web technologies appeared, like getUserMedia and the Web Speech API. Its been a wonderful journey.
Thank you to everyone who has supported the site, and most of all to the creators who have shared their work. Were excited see what experiments you come up with next.
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